

Employing the old Borcha wisdom: safety in numbers. Time to ride east, I think.Ĭhasing off some raiders near Serindiar. Other hill folk eager to offer me protection, and the weekly budget report. That’s what I get for getting too fancy.Ī friendly man offers to escort me safely home. Usually its just safer to sit on top of them with a melee weapon and rain down blows. Just yield me your head and I’ll be on my way. He should have made a dash for that hay pile there. And a terrible hiding place for a fugitive.

I want to jump some caravans before then, but first, a ransom broker. Tailing a sizable war party, lead by Count Matheas. A near death experience, followed by some romance. Questioning travelers along the way hasn’t given us any leads on where the deserters may have gone to. Hammer & Anvil – +50% cavalry damage vs.We start this episode on the road to Uxhal.cavalry in simulations party leader effect Ambush Specialist – +60% archer damage in simulation battles when in forests party leader effect.Logistics – +20% ammo for ranged units party leader effect.One Step Ahead – place all troops before battles party leader effect.Tactical Superiority – +5% troop damage in simulations party leader effect.Companion Cavalry – +10% enemy morale loss with cavalry attacks party leader effect.Note: Using the “send troops” command or auto-resolving slightly boosts the Tactics skill. Tactics – increased by commanding simulated battles, winning against difficult odds, or escaping encounters by sacrificing troops if necessary improves simulation advantages and sacrificed troop counts when escaping Lay of the Land – +3% movement speed on campaign map party member effect.Healthy Scout – +8% HP party member effect.

Grassland Navigator – +5% movement speed while in grasslands party member effect.Forced March – bonus speed with high party morale party member effect.

